- #KINGDOM RUSH PAGRAS HEROIC HOW TO#
- #KINGDOM RUSH PAGRAS HEROIC UPGRADE#
- #KINGDOM RUSH PAGRAS HEROIC FREE#
Magic resistant enemies take less damage from Wizardsīig, ugly and tough humanoids, they'll obliterate everything in their path. Kingdom Rush Lets Play 13: Der Heroic-Modus. Kingdom Rush Origins - DUREDHEL OUTSKIRTS veteran heroic Theodoreblakeley65. Some enemies enjoy different levels of magic resistance that protects them against magical attacks. Kingdom Rush - Pagras (Level 3) - Heroic Challenge - normal difficulty.
Tribal healers resistant to magic attacks. It's advised to build towers and hold off enemies before they can pass and made a rotation toward southeast.
#KINGDOM RUSH PAGRAS HEROIC UPGRADE#
Home Improvement Upgrade all basic tower types to level 3. Holy Chorus Have your Paladins perform 100 Holy Strikes: You need a level 4 melee tower, The Holy Order with the Holy Strike ability to achieve. Contents 1 Campaign 1.1 Set-Up 1.2 Wave Composition 1.3 Strategy 1.4 Upgrades and Hero 1.5 General 1.6 Towers 2 Heroic Challenge 2.1 Set-Up 2. Heroic Defender Complete all heroic stages.
The map features two entry points to the east and north-east. The player starts with twelve Strategic Points to build on. Consider selling the towers that are no longer useful to handle the Ogres. Pagras is the third level in the game comprised of eleven waves.If being overwhelmed by the numbers, consider Rain of Fire Scorched Earth.Archer, Barracks and Mage upgrades are recommended.
#KINGDOM RUSH PAGRAS HEROIC HOW TO#
Lmk what y’all think and how hard the unfinished levels are! I’ll make a much better list when I have more time to spare and figure out how to beat the anurian levels ???. Maglancia Shores: 8.5 (what just happened) Lightseeker’s Camp: 5.5 (more paths does not equal harder time)
Silver oak Outpost: 6 (now we’re getting somewhere) Otil Farmlands: 5 (so much fun but so easy) Gryffon Point: 4.5 (use the griffons or it gets really hard)ĭragon’s Boneyard: 4 (these are 4 cuz ice witches and apex predators annoy me) Kingdom Rush Origins: (I’m starting to understand why no one has done this yet) (Disclaimer I stopped this one at unseelie Court, will finish all games and make a more complete list) Sunken Citadel: 9.5 (such a hard level for such an easy boss) Temple of Sarqua: 6.5 (using a healthy combo of all non barracks makes this one a breeze)ĭark Descent: 4.5 (easy but so so so much fun)īonesburg: 8 (getting three stars on this one is really tricky imo) Bruxa HELPSĭesecrated Grove: 7.5 (once you figure out bonesburg DG is similar in terms of difficulty) Ma’qua Urqu: 6 (Mechas make the tricksters much easier and cheaper to deal with) Lost Jungle: 6.5 (Reapers make things tricky). Video Guides for Kingdom Rush Campaign Heroic Iron 130 / 130 Stars Overview KINGDOM RUSH CAMPAIGN WALKTHROUGH Southport The Outskirts Pagras. Nazeru’s Gates: 8 (I can do them now but it took me a good 15 attempts to figure out the early waves of this one) Rotwick: 6.5 (specters make things tricky) Pandemonium: 10 by reputation, unfinished
#KINGDOM RUSH PAGRAS HEROIC FREE#
Stormcloud Temple: 6 (JT is a tough boss the first couple tries, and his instakill for heroes counters the best free hero in KR)įorsaken Valley: 7 (personally this one is really tough) Twin River Pass: 7.5 (This level on Heroic makes me cry)Ĭoldstep Mines: 5.5 (adjusting to the mines makes this a tad harder than IceWind.) I still have a few levels to beat in the bonus campaigns, but my rankings so far go: